
Hence why I suggest a one-time fee structure.

Just like I lived with the fact when I bought Shadow of the Tomb Raider or Shadow of Mordor or Mad Max (AAA titles) and absolutely despised them, it was only one time I spent $40 on it. But a one-time fee structure where I pay once, and only once, I'd be more inclined to do, because then I'd only spend the money once and if it turned out to be a lemon, I can live with that. But it is too early to tell, and until it is more evident that they are committed to the task, I'd be leery of doing a subscription model for supporting it. Its possible that Devolution will not end up like this. Like, Fall:Out (by Dvoika games) or Corta's Platformer (by Corta) or Anything made by Zone-Archive lately. Developing in UE4 is extremely hard, and when most developers hit a wall, they give up, or they reinvent the wheel, or they ignore the wall and keep adding features without ever addressing that wall.Īnd there are plenty of games that aren't UE4, that got abandoned too, when they were off to a promising start. Then you have games that have suffered from massive feature creep and a loss of scope, and thus have gotten nothing really accomplished, all in UE4: Sorceress Tale, Kalyskah, Lifeplay, Iragon, and Slaves of Rome.Ī lot of these titles have severe gamebreaking bugs, terrible UIs, horrific controls, and are stuck in perpetual development hell. Some examples of that: Kalyskah, Feign, and Sorceress Tale. Then you have games where development doesn't go anywhere because reinvent the wheel, and lose all the progress they had up to that point, all in UE4. Here are some good examples of that, all in UE4: FapLife, SuperDeepThroat 2, The Legend of Kya, Vizonica, and Way of the Sorceror. I've seen way too many promising adult games reach a certain point in development, and then they give up. (Dev correct me if I'm wrong assuming you read my posts). This project is still too early pre-alpha for feedback to be really useful. I will however offer feedback and suggestions and bug reports.
#Play corta splatformer full#
But if the game has only like 5-30 minutes worth of content, asking the same price as a full featured indie title with 8 hours of content, I generally do not support them financially. Typically things I like after I pirate them, I'll purchase. What's concerning me is the game presentation gives off some red flags, not as bad as Euro, but something I'm watching. Its strait up alpha and bit to early for me to dive into. there is almost nothing to interact with. There is very little content, controls are wonky, camera handling is off on transitions and well. that's about all its got going for it right now. I want this game to come out and do great and deliver lots to us and others. I'm apprehensive of this dev, but I'm hoping my feelings on it are proved wrong. Also take a look around, you'll find a number of devs active here, if we are hurting them so horrendously, why would they even give us the time of day over here? Maybe, just maybe we do give back. Maybe that argument would hold up over at ULMF or something. Also, your taking this high horse moral stance. and honestly to my opinion is 90% of the games here.

I'm not going to get conned into supporting something for a month for a piece of shit. All of those I supported, I started off by downloading them here and trying them out first. Change of direction, released and completed. I'm supporting 3 games now and I've supported a lot more that I no longer for whatever reasons. Click to expand.You assume a lot, little friend.
